GDD: Simplicity is nice, but a more defined timeline would look better.
Theme: You may want to find another way to finesse this point, it isn't super convincing that the game matches the theme.
Music: Volume is way too high off the bat, turn it down a bit?
Gameplay: Game feels very repetitive, I would add other interactions to boost the gameplay. Perhaps you can click the arm to prevent the other character from getting grabbed?
200 feels very lengthy. I suggest bringing it down to 100 or something much lower as the gameplay doesn't change other than speed.
I added a little information to the gdd. I didn't want to stick to the usual weapons and tools. The rules of the jam also state, 'Themes are like a box you have to find your way out of. An escape room for game development. Be creative.' So I chose forks. I reduced the music to 40%. I added a white slime that can be used to earn points at the start of the game. I made it so that the crane that kidnaps the girl can be destroyed if it just appeared. Since there are now more slimes that can earn a lot of points, the hurdle for 200 has been lowered. Therefore, 200 remains as is.
The two girls are just employees, and they have no idea what it is used for. But what on earth is their employer plotting that requires such a large quantity of dangerous explosives?
Oh!Lets gooo! Your reaction and the gesture of giving a thumbs up when you go through the falling girl is very funny!
Also,I have just added a hidden command on the title screen that will release the endless mode from the beginning by pressing the “E”, “N”, and “D” keys simultaneously.
It's a very fun game, I'm not gonna lie. The art & animations are amazing. And I know you like making difficult games, coming from this game, and a comment... But... 1. Around 200 is inhumane, I think at 170 should have stopped increasing in speed. If still not want to, well I think 250 should be more justifiable. 300 is just too much with the speed. 2, There are times the slimes can get stuck at certain areas, and even softlocked once and couldn't go back to title screen, had to refresh the page to restart the game. 3. I wish it's buttons instead like AD/left right. Like I said before the dragging can cause issues. 4. It's mostly easier in touchscreen, and could have been completeable without getting into rage.... if issue no.2 didn't exist.
Still, a very fun and addicting game, just sucks because of the aformentioned issues. And I like difficult games. It's just currently can be unfun to complete due to issues. Maybe it's just me... but those happened.
Thanks for the comment! I did decide to make a speed stop at 250 because it was inhumane! The fast one was my favorite, but this one is nice too! Anyway, thanks!
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This is my favorite one so far, good job! I love the sprite art and industrial accident
GDD:
Simplicity is nice, but a more defined timeline would look better.
Theme:
You may want to find another way to finesse this point, it isn't super convincing that the game matches the theme.
Music:
Volume is way too high off the bat, turn it down a bit?
Gameplay:
Game feels very repetitive, I would add other interactions to boost the gameplay. Perhaps you can click the arm to prevent the other character from getting grabbed?
200 feels very lengthy. I suggest bringing it down to 100 or something much lower as the gameplay doesn't change other than speed.
I added a little information to the gdd. I didn't want to stick to the usual weapons and tools. The rules of the jam also state, 'Themes are like a box you have to find your way out of. An escape room for game development. Be creative.' So I chose forks. I reduced the music to 40%. I added a white slime that can be used to earn points at the start of the game. I made it so that the crane that kidnaps the girl can be destroyed if it just appeared. Since there are now more slimes that can earn a lot of points, the hurdle for 200 has been lowered. Therefore, 200 remains as is.
High point slimes is a great way to work out of the repetition fatigue!
lol, love it!
Thanks!
SHO CUTEEE :3
Thanks!
So much slime, what's it being used for? Σ(-᷅_-᷄ ๑)
The two girls are just employees, and they have no idea what it is used for. But what on earth is their employer plotting that requires such a large quantity of dangerous explosives?
Gender reveal party?
Oh!Lets gooo! Your reaction and the gesture of giving a thumbs up when you go through the falling girl is very funny!
Also,I have just added a hidden command on the title screen that will release the endless mode from the beginning by pressing the “E”, “N”, and “D” keys simultaneously.
ахуено
залипательно
мне нравится
спасибо!
Updated 4 minutes ago and I only do 192 ;_;
Really fun game for such simple mechanics!
;_;
Thanks!
It's a very fun game, I'm not gonna lie. The art & animations are amazing. And I know you like making difficult games, coming from this game, and a comment...
But...
1. Around 200 is inhumane, I think at 170 should have stopped increasing in speed. If still not want to, well I think 250 should be more justifiable. 300 is just too much with the speed.
2, There are times the slimes can get stuck at certain areas, and even softlocked once and couldn't go back to title screen, had to refresh the page to restart the game.
3. I wish it's buttons instead like AD/left right. Like I said before the dragging can cause issues.
4. It's mostly easier in touchscreen, and could have been completeable without getting into rage.... if issue no.2 didn't exist.
Still, a very fun and addicting game, just sucks because of the aformentioned issues. And I like difficult games. It's just currently can be unfun to complete due to issues. Maybe it's just me... but those happened.
Thanks for the comment! I did decide to make a speed stop at 250 because it was inhumane! The fast one was my favorite, but this one is nice too! Anyway, thanks!
This game is very funny.
Thanks!
Es genial y es bastante adorable
¡Gracias!
Animations are really good and well done.
Thanks!
the art and animation are cute; I found the stabbing more interesting than the drag & drop mechanic.
0/300 from the start is a bit much though
Haha, it's a bad habit of mine to make the game too difficult.
Great game! =)
Thanks!